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	<id>https://id.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peach</id>
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	<updated>2026-09-16T14:02:12Z</updated>
	<subtitle>Kontribusi pengguna</subtitle>
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	<entry>
		<id>https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=665</id>
		<title>Gamehelptroyes</title>
		<link rel="alternate" type="text/html" href="https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=665"/>
		<updated>2013-02-21T15:08:59Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Regel Zusammenfassung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ziel ==&lt;br /&gt;
&lt;br /&gt;
Sei der Spieler mit den meisten Siegespunkten am Ende des Spiels.&lt;br /&gt;
&lt;br /&gt;
== Regel Zusammenfassung ==&lt;br /&gt;
&lt;br /&gt;
(Diese Regel Zusammenfassung basiert auf der Spielhilfe von [http://boardgamegeek.com/user/pregremlin Andrew Agard] für Board Game Geek, unter Creative Commons Lizenz. Bitte schauen Sie [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] hier für Details. Vielen Dank Andrew !)&lt;br /&gt;
&lt;br /&gt;
===Anfangs Aufstellung===&lt;br /&gt;
&lt;br /&gt;
* Im Uhrzeigersinn werden werden die Bewohner in freie Felder der Gebäude gesetzt&lt;br /&gt;
* Fahre gegen den Uhrzeigersinn fort, ausgehend vom letzten Spieler, bis alle Bewohner verteilt sind&lt;br /&gt;
&lt;br /&gt;
===Spielablauf===&lt;br /&gt;
&lt;br /&gt;
====Phase 0: Aktionskarten aufdecken====&lt;br /&gt;
&lt;br /&gt;
Decke die Aktionskarte für jede Karte entsprechend der aktuellen Runde auf (nur in den ersten 3 Runden)&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Einkommen und Lohn====&lt;br /&gt;
&lt;br /&gt;
Erhalte 10 Deniers und zahle 1 Denier für jeden deiner Bewohner im Bischofssitz und 2 Deniers für jeden deiner Bewohner im Palast oder verliere 2 Siegespunkte&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Aufbau der Arbeiterschaft====&lt;br /&gt;
&lt;br /&gt;
Würfle mit gelbem/weißen/roten Würfel für jeden Bewohner im Rathaus/Bishopric/Palast und platziere ihn in deinem Bezirk&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Events====&lt;br /&gt;
&lt;br /&gt;
Decke das oberste rote und weiße oder gelbe Event auf und platziere sie am rechten Ende der Reihe (unbegrenzte Events)&lt;br /&gt;
&lt;br /&gt;
Events nehmen Einfluss von links nach rechts&lt;br /&gt;
&lt;br /&gt;
* Militär: Der Startspieler nimmt für jedes Würfelsymbol einen schwarzen Würfel&lt;br /&gt;
&lt;br /&gt;
* Andere Events: siehe Anhang (Bekämpfung nicht möglich: bekämpfe so viel wie möglich und verliere 2 Siegpunkte)&lt;br /&gt;
&lt;br /&gt;
Nach den Events, Rolle den schwarzen Würfel und kontere:&lt;br /&gt;
&lt;br /&gt;
* Startspieler muss den höchsten Wert mit einem oder mehreren Würfeln aus seinem Bezirk kontern. Gesamtwert muss &amp;gt;= Würfel sein. Mehrere Würfel gleichzeitig kontern ist möglich&lt;br /&gt;
&lt;br /&gt;
* Erhalte 1 Einflusspunkt für jeden gekonterten Würfel (kontern nicht möglich: entferne Würfel und verliere 2 Siegpunkte)&lt;br /&gt;
&lt;br /&gt;
* Im Uhrzeigersinn müssen die Spieler den höchsten übrig geblieben kontern bis alle gekontert sind&lt;br /&gt;
&lt;br /&gt;
* Benutze Würfel jeder Farbe. Rote Würfel werden verdoppelt. Würfel können nicht gekauft und Aktionen nicht ausgeübt werden. &lt;br /&gt;
&lt;br /&gt;
====Phase 4: Aktionen====&lt;br /&gt;
&lt;br /&gt;
Siehe unten.&lt;br /&gt;
&lt;br /&gt;
====Phase 5: Ende der Runde====&lt;br /&gt;
&lt;br /&gt;
Nimm Deniers aus deinem Bezirk&lt;br /&gt;
&lt;br /&gt;
Nimm deine liegenden Bürger aus den Gebäuden in deinen persönlichen Vorrat&lt;br /&gt;
&lt;br /&gt;
Unbenutze Würfel gehen zurück in den allgemeinen Vorrat&lt;br /&gt;
&lt;br /&gt;
Gib die Startspieler-Karte nach links&lt;br /&gt;
&lt;br /&gt;
===Aktionen===&lt;br /&gt;
&lt;br /&gt;
In order each player can use 1-3 matching dice for one action or pass.&lt;br /&gt;
Round ends when no dice available or all players have passed&lt;br /&gt;
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice&lt;br /&gt;
&lt;br /&gt;
====Aktionskarten aktivieren====&lt;br /&gt;
&lt;br /&gt;
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place&lt;br /&gt;
citizen on free space (or illustration if full) from personal supply or any board location&lt;br /&gt;
&lt;br /&gt;
* 1 tradesman per player per card&lt;br /&gt;
* Must activate at least once if tradesman hired&lt;br /&gt;
* Citizens on card cannot be moved to newly freed space&lt;br /&gt;
&lt;br /&gt;
Immediate effect: activation cost (round down) determines color and use of dice&lt;br /&gt;
&lt;br /&gt;
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)&lt;br /&gt;
&lt;br /&gt;
====Construct Cathedral====&lt;br /&gt;
&lt;br /&gt;
* Use 1-3 white dice to place 1-3 cubes on same-numbered construction site&lt;br /&gt;
* Must place on lower levels before placing in higher levels for each set of valued spaces&lt;br /&gt;
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6&lt;br /&gt;
&lt;br /&gt;
====Kampf Events====&lt;br /&gt;
&lt;br /&gt;
* Activation cost (round down) defines dice and number of cubes to place on card&lt;br /&gt;
* Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners&lt;br /&gt;
    &lt;br /&gt;
Event countered when banners filled&lt;br /&gt;
* Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.&lt;br /&gt;
* 2nd most cubes earns smaller reward (tied: total rounded down)&lt;br /&gt;
* Most cubes takes card (tied: player who placed first). Discard if neutral has most&lt;br /&gt;
* Marauding: rewards given, cubes removed, and then event is available again&lt;br /&gt;
&lt;br /&gt;
====Platzieren einen Bewohner in einem Gebäude====&lt;br /&gt;
&lt;br /&gt;
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value&lt;br /&gt;
&lt;br /&gt;
* Shift existing citizens to right. Citizens pushed off are laid on building illustration&lt;br /&gt;
&lt;br /&gt;
* If already have expelled citizen nobody can expel your citizens from that building&lt;br /&gt;
&lt;br /&gt;
====Benutze Landwirtschaft====&lt;br /&gt;
&lt;br /&gt;
* Erhalte eine Anzahl an Deniers gleich der Summe der Würfel durch 2 (abgerundet)&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
* If dice still in any city square, pass and receive 2 deniers which are placed in district&lt;br /&gt;
&lt;br /&gt;
* Each turn add another denier to district&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a good game !&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://id.doc.boardgamearena.com/index.php?title=Gamehelpcoloretto&amp;diff=658</id>
		<title>Gamehelpcoloretto</title>
		<link rel="alternate" type="text/html" href="https://id.doc.boardgamearena.com/index.php?title=Gamehelpcoloretto&amp;diff=658"/>
		<updated>2013-02-14T22:53:02Z</updated>

		<summary type="html">&lt;p&gt;Peach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Während man im regulären Spiel entscheiden muss, welche Stapel positiv/negativ gewertet werden und wo man die Joker platziert, errechnet diese Version automatisch den höchst möglichen Score.&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=649</id>
		<title>Gamehelptroyes</title>
		<link rel="alternate" type="text/html" href="https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=649"/>
		<updated>2013-02-13T16:43:36Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Aktionen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ziel ==&lt;br /&gt;
&lt;br /&gt;
Sei der Spieler mit den meisten Siegespunkten am Ende des Spiels.&lt;br /&gt;
&lt;br /&gt;
== Regel Zusammenfassung ==&lt;br /&gt;
&lt;br /&gt;
(Diese Regel Zusammenfassung basiert auf der Spielhilfe von [http://boardgamegeek.com/user/pregremlin Andrew Agard] für Board Game Geek, unter Creative Commons Lizenz. Bitte schauen Sie [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] hier für Details. Vielen Dank Andrew !)&lt;br /&gt;
&lt;br /&gt;
===Anfangs Aufstellung===&lt;br /&gt;
&lt;br /&gt;
* Im Uhrzeigersinn werden werden die Bewohner in freie Felder der Gebäude gesetzt&lt;br /&gt;
* Fahre gegen den Uhrzeigersinn fort, ausgehend vom letzten Spieler, bis alle Bewohner verteilt sind&lt;br /&gt;
&lt;br /&gt;
===Spielablauf===&lt;br /&gt;
&lt;br /&gt;
====Phase 0: Aktionskarten aufdecken====&lt;br /&gt;
&lt;br /&gt;
Decke die Aktionskarte für jede Karte entsprechend der aktuellen Runde auf (nur in den ersten 3 Runden)&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Einkommen und Lohn====&lt;br /&gt;
&lt;br /&gt;
Erhalte 10 Deniers und zahle 1 für jeden Bishopric und 2 für jeden Bewohner im Palast oder verliere 2 Siegespunkte&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Aufbau der arbeiterschaft====&lt;br /&gt;
&lt;br /&gt;
Würfle mit gelbem/weißen/roten Würfel für jeden Bewohner im Rathaus/Bishopric/Palast und platziere ihn in deinem Bezirk&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Events====&lt;br /&gt;
&lt;br /&gt;
Decke das oberste rote und weiße oder gelbe Event auf und platziere sie am rechten Ende der Reihe (unbegrenzte Events)&lt;br /&gt;
&lt;br /&gt;
Events nehmen Einfluss von links nach rechts&lt;br /&gt;
&lt;br /&gt;
* Military: start player takes 1 black die per die symbol&lt;br /&gt;
&lt;br /&gt;
* Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
After Events, roll black dice and counter:&lt;br /&gt;
&lt;br /&gt;
* Start player must counter highest-value with one or more dice form district. Total value must be &amp;gt;= die. Discard dice. May counter several dice at once&lt;br /&gt;
&lt;br /&gt;
* Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
* In order players must counter highest remaining until all countered&lt;br /&gt;
&lt;br /&gt;
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Aktionen====&lt;br /&gt;
&lt;br /&gt;
Siehe unten.&lt;br /&gt;
&lt;br /&gt;
====Phase 5: Ende der Runde====&lt;br /&gt;
&lt;br /&gt;
Nehme Deniers aus deinem Bezirk&lt;br /&gt;
&lt;br /&gt;
Return citizens lying on buildings to personal supplies&lt;br /&gt;
&lt;br /&gt;
Return unused dice to general supply&lt;br /&gt;
&lt;br /&gt;
Gib die Startspieler-Karte nach links&lt;br /&gt;
&lt;br /&gt;
===Aktionen===&lt;br /&gt;
&lt;br /&gt;
In order each player can use 1-3 matching dice for one action or pass.&lt;br /&gt;
Round ends when no dice available or all players have passed&lt;br /&gt;
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice&lt;br /&gt;
&lt;br /&gt;
====Aktionskarten aktivieren====&lt;br /&gt;
&lt;br /&gt;
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place&lt;br /&gt;
citizen on free space (or illustration if full) from personal supply or any board location&lt;br /&gt;
&lt;br /&gt;
* 1 tradesman per player per card&lt;br /&gt;
* Must activate at least once if tradesman hired&lt;br /&gt;
* Citizens on card cannot be moved to newly freed space&lt;br /&gt;
&lt;br /&gt;
Immediate effect: activation cost (round down) determines color and use of dice&lt;br /&gt;
&lt;br /&gt;
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)&lt;br /&gt;
&lt;br /&gt;
====Construct Cathedral====&lt;br /&gt;
&lt;br /&gt;
* Use 1-3 white dice to place 1-3 cubes on same-numbered construction site&lt;br /&gt;
* Must place on lower levels before placing in higher levels for each set of valued spaces&lt;br /&gt;
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6&lt;br /&gt;
&lt;br /&gt;
====Kampf Events====&lt;br /&gt;
&lt;br /&gt;
* Activation cost (round down) defines dice and number of cubes to place on card&lt;br /&gt;
* Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners&lt;br /&gt;
    &lt;br /&gt;
Event countered when banners filled&lt;br /&gt;
* Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.&lt;br /&gt;
* 2nd most cubes earns smaller reward (tied: total rounded down)&lt;br /&gt;
* Most cubes takes card (tied: player who placed first). Discard if neutral has most&lt;br /&gt;
* Marauding: rewards given, cubes removed, and then event is available again&lt;br /&gt;
&lt;br /&gt;
====Platzieren einen Bewohner in einem Gebäude====&lt;br /&gt;
&lt;br /&gt;
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value&lt;br /&gt;
&lt;br /&gt;
* Shift existing citizens to right. Citizens pushed off are laid on building illustration&lt;br /&gt;
&lt;br /&gt;
* If already have expelled citizen nobody can expel your citizens from that building&lt;br /&gt;
&lt;br /&gt;
====Benutze Landwirtschaft====&lt;br /&gt;
&lt;br /&gt;
* Erhalte eine Anzahl an Deniers gleich der Summe der Würfel durch 2 (abgerundet)&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
* If dice still in any city square, pass and receive 2 deniers which are placed in district&lt;br /&gt;
&lt;br /&gt;
* Each turn add another denier to district&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a good game !&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=648</id>
		<title>Gamehelptroyes</title>
		<link rel="alternate" type="text/html" href="https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=648"/>
		<updated>2013-02-13T16:41:16Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Spielablauf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ziel ==&lt;br /&gt;
&lt;br /&gt;
Sei der Spieler mit den meisten Siegespunkten am Ende des Spiels.&lt;br /&gt;
&lt;br /&gt;
== Regel Zusammenfassung ==&lt;br /&gt;
&lt;br /&gt;
(Diese Regel Zusammenfassung basiert auf der Spielhilfe von [http://boardgamegeek.com/user/pregremlin Andrew Agard] für Board Game Geek, unter Creative Commons Lizenz. Bitte schauen Sie [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] hier für Details. Vielen Dank Andrew !)&lt;br /&gt;
&lt;br /&gt;
===Anfangs Aufstellung===&lt;br /&gt;
&lt;br /&gt;
* Im Uhrzeigersinn werden werden die Bewohner in freie Felder der Gebäude gesetzt&lt;br /&gt;
* Fahre gegen den Uhrzeigersinn fort, ausgehend vom letzten Spieler, bis alle Bewohner verteilt sind&lt;br /&gt;
&lt;br /&gt;
===Spielablauf===&lt;br /&gt;
&lt;br /&gt;
====Phase 0: Aktionskarten aufdecken====&lt;br /&gt;
&lt;br /&gt;
Decke die Aktionskarte für jede Karte entsprechend der aktuellen Runde auf (nur in den ersten 3 Runden)&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Einkommen und Lohn====&lt;br /&gt;
&lt;br /&gt;
Erhalte 10 Deniers und zahle 1 für jeden Bishopric und 2 für jeden Bewohner im Palast oder verliere 2 Siegespunkte&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Aufbau der arbeiterschaft====&lt;br /&gt;
&lt;br /&gt;
Würfle mit gelbem/weißen/roten Würfel für jeden Bewohner im Rathaus/Bishopric/Palast und platziere ihn in deinem Bezirk&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Events====&lt;br /&gt;
&lt;br /&gt;
Decke das oberste rote und weiße oder gelbe Event auf und platziere sie am rechten Ende der Reihe (unbegrenzte Events)&lt;br /&gt;
&lt;br /&gt;
Events nehmen Einfluss von links nach rechts&lt;br /&gt;
&lt;br /&gt;
* Military: start player takes 1 black die per die symbol&lt;br /&gt;
&lt;br /&gt;
* Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
After Events, roll black dice and counter:&lt;br /&gt;
&lt;br /&gt;
* Start player must counter highest-value with one or more dice form district. Total value must be &amp;gt;= die. Discard dice. May counter several dice at once&lt;br /&gt;
&lt;br /&gt;
* Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
* In order players must counter highest remaining until all countered&lt;br /&gt;
&lt;br /&gt;
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Aktionen====&lt;br /&gt;
&lt;br /&gt;
Siehe unten.&lt;br /&gt;
&lt;br /&gt;
====Phase 5: Ende der Runde====&lt;br /&gt;
&lt;br /&gt;
Nehme Deniers aus deinem Bezirk&lt;br /&gt;
&lt;br /&gt;
Return citizens lying on buildings to personal supplies&lt;br /&gt;
&lt;br /&gt;
Return unused dice to general supply&lt;br /&gt;
&lt;br /&gt;
Gib die Startspieler-Karte nach links&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
In order each player can use 1-3 matching dice for one action or pass.&lt;br /&gt;
Round ends when no dice available or all players have passed&lt;br /&gt;
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice&lt;br /&gt;
&lt;br /&gt;
====Activate Activity Card====&lt;br /&gt;
&lt;br /&gt;
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place&lt;br /&gt;
citizen on free space (or illustration if full) from personal supply or any board location&lt;br /&gt;
&lt;br /&gt;
* 1 tradesman per player per card&lt;br /&gt;
* Must activate at least once if tradesman hired&lt;br /&gt;
* Citizens on card cannot be moved to newly freed space&lt;br /&gt;
&lt;br /&gt;
Immediate effect: activation cost (round down) determines color and use of dice&lt;br /&gt;
&lt;br /&gt;
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)&lt;br /&gt;
&lt;br /&gt;
====Construct Cathedral====&lt;br /&gt;
&lt;br /&gt;
* Use 1-3 white dice to place 1-3 cubes on same-numbered construction site&lt;br /&gt;
* Must place on lower levels before placing in higher levels for each set of valued spaces&lt;br /&gt;
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6&lt;br /&gt;
&lt;br /&gt;
====Combat Events====&lt;br /&gt;
&lt;br /&gt;
* Activation cost (round down) defines dice and number of cubes to place on card&lt;br /&gt;
* Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners&lt;br /&gt;
    &lt;br /&gt;
Event countered when banners filled&lt;br /&gt;
* Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.&lt;br /&gt;
* 2nd most cubes earns smaller reward (tied: total rounded down)&lt;br /&gt;
* Most cubes takes card (tied: player who placed first). Discard if neutral has most&lt;br /&gt;
* Marauding: rewards given, cubes removed, and then event is available again&lt;br /&gt;
&lt;br /&gt;
====Place a citizen on building====&lt;br /&gt;
&lt;br /&gt;
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value&lt;br /&gt;
&lt;br /&gt;
* Shift existing citizens to right. Citizens pushed off are laid on building illustration&lt;br /&gt;
&lt;br /&gt;
* If already have expelled citizen nobody can expel your citizens from that building&lt;br /&gt;
&lt;br /&gt;
====Use Agriculture====&lt;br /&gt;
&lt;br /&gt;
* Gain number of deniers equal to total value divided by 2 (round down)&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
* If dice still in any city square, pass and receive 2 deniers which are placed in district&lt;br /&gt;
&lt;br /&gt;
* Each turn add another denier to district&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a good game !&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=647</id>
		<title>Gamehelptroyes</title>
		<link rel="alternate" type="text/html" href="https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=647"/>
		<updated>2013-02-13T16:30:11Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Anfangs Aufstellung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ziel ==&lt;br /&gt;
&lt;br /&gt;
Sei der Spieler mit den meisten Siegespunkten am Ende des Spiels.&lt;br /&gt;
&lt;br /&gt;
== Regel Zusammenfassung ==&lt;br /&gt;
&lt;br /&gt;
(Diese Regel Zusammenfassung basiert auf der Spielhilfe von [http://boardgamegeek.com/user/pregremlin Andrew Agard] für Board Game Geek, unter Creative Commons Lizenz. Bitte schauen Sie [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] hier für Details. Vielen Dank Andrew !)&lt;br /&gt;
&lt;br /&gt;
===Anfangs Aufstellung===&lt;br /&gt;
&lt;br /&gt;
* Im Uhrzeigersinn werden werden die Bewohner in freie Felder der Gebäude gesetzt&lt;br /&gt;
* Fahre gegen den Uhrzeigersinn fort, ausgehend vom letzten Spieler, bis alle Bewohner verteilt sind&lt;br /&gt;
&lt;br /&gt;
===Spielablauf===&lt;br /&gt;
&lt;br /&gt;
====Phase 0: Reveal the Activity cards====&lt;br /&gt;
&lt;br /&gt;
Reveal activity card for each color corresponding to current round (first 3 rounds only)&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Income and salaries====&lt;br /&gt;
&lt;br /&gt;
Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Assembling the workforce====&lt;br /&gt;
&lt;br /&gt;
Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Events====&lt;br /&gt;
&lt;br /&gt;
Reveal top red and white or yellow Event and place to right of queue (unlimited Events)&lt;br /&gt;
&lt;br /&gt;
Events take effect from left to right&lt;br /&gt;
&lt;br /&gt;
* Military: start player takes 1 black die per die symbol&lt;br /&gt;
&lt;br /&gt;
* Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
After Events, roll black dice and counter:&lt;br /&gt;
&lt;br /&gt;
* Start player must counter highest-value with one or more dice form district. Total value must be &amp;gt;= die. Discard dice. May counter several dice at once&lt;br /&gt;
&lt;br /&gt;
* Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
* In order players must counter highest remaining until all countered&lt;br /&gt;
&lt;br /&gt;
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Actions====&lt;br /&gt;
&lt;br /&gt;
See below.&lt;br /&gt;
&lt;br /&gt;
====Phase 5: End of the round====&lt;br /&gt;
&lt;br /&gt;
Receive deniers from district&lt;br /&gt;
&lt;br /&gt;
Return citizens lying on buildings to personal supplies&lt;br /&gt;
&lt;br /&gt;
Return unused dice to general supply&lt;br /&gt;
&lt;br /&gt;
Pass start player card left.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
In order each player can use 1-3 matching dice for one action or pass.&lt;br /&gt;
Round ends when no dice available or all players have passed&lt;br /&gt;
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice&lt;br /&gt;
&lt;br /&gt;
====Activate Activity Card====&lt;br /&gt;
&lt;br /&gt;
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place&lt;br /&gt;
citizen on free space (or illustration if full) from personal supply or any board location&lt;br /&gt;
&lt;br /&gt;
* 1 tradesman per player per card&lt;br /&gt;
* Must activate at least once if tradesman hired&lt;br /&gt;
* Citizens on card cannot be moved to newly freed space&lt;br /&gt;
&lt;br /&gt;
Immediate effect: activation cost (round down) determines color and use of dice&lt;br /&gt;
&lt;br /&gt;
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)&lt;br /&gt;
&lt;br /&gt;
====Construct Cathedral====&lt;br /&gt;
&lt;br /&gt;
* Use 1-3 white dice to place 1-3 cubes on same-numbered construction site&lt;br /&gt;
* Must place on lower levels before placing in higher levels for each set of valued spaces&lt;br /&gt;
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6&lt;br /&gt;
&lt;br /&gt;
====Combat Events====&lt;br /&gt;
&lt;br /&gt;
* Activation cost (round down) defines dice and number of cubes to place on card&lt;br /&gt;
* Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners&lt;br /&gt;
    &lt;br /&gt;
Event countered when banners filled&lt;br /&gt;
* Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.&lt;br /&gt;
* 2nd most cubes earns smaller reward (tied: total rounded down)&lt;br /&gt;
* Most cubes takes card (tied: player who placed first). Discard if neutral has most&lt;br /&gt;
* Marauding: rewards given, cubes removed, and then event is available again&lt;br /&gt;
&lt;br /&gt;
====Place a citizen on building====&lt;br /&gt;
&lt;br /&gt;
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value&lt;br /&gt;
&lt;br /&gt;
* Shift existing citizens to right. Citizens pushed off are laid on building illustration&lt;br /&gt;
&lt;br /&gt;
* If already have expelled citizen nobody can expel your citizens from that building&lt;br /&gt;
&lt;br /&gt;
====Use Agriculture====&lt;br /&gt;
&lt;br /&gt;
* Gain number of deniers equal to total value divided by 2 (round down)&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
* If dice still in any city square, pass and receive 2 deniers which are placed in district&lt;br /&gt;
&lt;br /&gt;
* Each turn add another denier to district&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a good game !&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=646</id>
		<title>Gamehelptroyes</title>
		<link rel="alternate" type="text/html" href="https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=646"/>
		<updated>2013-02-13T16:26:08Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Regel Zusammenfassung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ziel ==&lt;br /&gt;
&lt;br /&gt;
Sei der Spieler mit den meisten Siegespunkten am Ende des Spiels.&lt;br /&gt;
&lt;br /&gt;
== Regel Zusammenfassung ==&lt;br /&gt;
&lt;br /&gt;
(Diese Regel Zusammenfassung basiert auf der Spielhilfe von [http://boardgamegeek.com/user/pregremlin Andrew Agard] für Board Game Geek, unter Creative Commons Lizenz. Bitte schauen Sie [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] hier für Details. Vielen Dank Andrew !)&lt;br /&gt;
&lt;br /&gt;
===Initial Placement===&lt;br /&gt;
&lt;br /&gt;
* In clockwise order place a citizen in empty space of one building&lt;br /&gt;
* Continue in counter clockwise order from last player and so on until all citizens placed&lt;br /&gt;
&lt;br /&gt;
===Spielablauf===&lt;br /&gt;
&lt;br /&gt;
====Phase 0: Reveal the Activity cards====&lt;br /&gt;
&lt;br /&gt;
Reveal activity card for each color corresponding to current round (first 3 rounds only)&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Income and salaries====&lt;br /&gt;
&lt;br /&gt;
Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Assembling the workforce====&lt;br /&gt;
&lt;br /&gt;
Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Events====&lt;br /&gt;
&lt;br /&gt;
Reveal top red and white or yellow Event and place to right of queue (unlimited Events)&lt;br /&gt;
&lt;br /&gt;
Events take effect from left to right&lt;br /&gt;
&lt;br /&gt;
* Military: start player takes 1 black die per die symbol&lt;br /&gt;
&lt;br /&gt;
* Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
After Events, roll black dice and counter:&lt;br /&gt;
&lt;br /&gt;
* Start player must counter highest-value with one or more dice form district. Total value must be &amp;gt;= die. Discard dice. May counter several dice at once&lt;br /&gt;
&lt;br /&gt;
* Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
* In order players must counter highest remaining until all countered&lt;br /&gt;
&lt;br /&gt;
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Actions====&lt;br /&gt;
&lt;br /&gt;
See below.&lt;br /&gt;
&lt;br /&gt;
====Phase 5: End of the round====&lt;br /&gt;
&lt;br /&gt;
Receive deniers from district&lt;br /&gt;
&lt;br /&gt;
Return citizens lying on buildings to personal supplies&lt;br /&gt;
&lt;br /&gt;
Return unused dice to general supply&lt;br /&gt;
&lt;br /&gt;
Pass start player card left.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
In order each player can use 1-3 matching dice for one action or pass.&lt;br /&gt;
Round ends when no dice available or all players have passed&lt;br /&gt;
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice&lt;br /&gt;
&lt;br /&gt;
====Activate Activity Card====&lt;br /&gt;
&lt;br /&gt;
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place&lt;br /&gt;
citizen on free space (or illustration if full) from personal supply or any board location&lt;br /&gt;
&lt;br /&gt;
* 1 tradesman per player per card&lt;br /&gt;
* Must activate at least once if tradesman hired&lt;br /&gt;
* Citizens on card cannot be moved to newly freed space&lt;br /&gt;
&lt;br /&gt;
Immediate effect: activation cost (round down) determines color and use of dice&lt;br /&gt;
&lt;br /&gt;
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)&lt;br /&gt;
&lt;br /&gt;
====Construct Cathedral====&lt;br /&gt;
&lt;br /&gt;
* Use 1-3 white dice to place 1-3 cubes on same-numbered construction site&lt;br /&gt;
* Must place on lower levels before placing in higher levels for each set of valued spaces&lt;br /&gt;
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6&lt;br /&gt;
&lt;br /&gt;
====Combat Events====&lt;br /&gt;
&lt;br /&gt;
* Activation cost (round down) defines dice and number of cubes to place on card&lt;br /&gt;
* Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners&lt;br /&gt;
    &lt;br /&gt;
Event countered when banners filled&lt;br /&gt;
* Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.&lt;br /&gt;
* 2nd most cubes earns smaller reward (tied: total rounded down)&lt;br /&gt;
* Most cubes takes card (tied: player who placed first). Discard if neutral has most&lt;br /&gt;
* Marauding: rewards given, cubes removed, and then event is available again&lt;br /&gt;
&lt;br /&gt;
====Place a citizen on building====&lt;br /&gt;
&lt;br /&gt;
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value&lt;br /&gt;
&lt;br /&gt;
* Shift existing citizens to right. Citizens pushed off are laid on building illustration&lt;br /&gt;
&lt;br /&gt;
* If already have expelled citizen nobody can expel your citizens from that building&lt;br /&gt;
&lt;br /&gt;
====Use Agriculture====&lt;br /&gt;
&lt;br /&gt;
* Gain number of deniers equal to total value divided by 2 (round down)&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
* If dice still in any city square, pass and receive 2 deniers which are placed in district&lt;br /&gt;
&lt;br /&gt;
* Each turn add another denier to district&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a good game !&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=645</id>
		<title>Gamehelptroyes</title>
		<link rel="alternate" type="text/html" href="https://id.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=645"/>
		<updated>2013-02-13T16:04:43Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Ziel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ziel ==&lt;br /&gt;
&lt;br /&gt;
Sei der Spieler mit den meisten Siegespunkten am Ende des Spiels.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
(This rules summary is based on the game help written by [http://boardgamegeek.com/user/pregremlin Andrew Agard] for Board Game Geek, under Creative Commons license. Please see [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] here for details. Thank you Andrew !)&lt;br /&gt;
&lt;br /&gt;
===Initial Placement===&lt;br /&gt;
&lt;br /&gt;
* In clockwise order place a citizen in empty space of one building&lt;br /&gt;
* Continue in counter clockwise order from last player and so on until all citizens placed&lt;br /&gt;
&lt;br /&gt;
===Game play===&lt;br /&gt;
&lt;br /&gt;
====Phase 0: Reveal the Activity cards====&lt;br /&gt;
&lt;br /&gt;
Reveal activity card for each color corresponding to current round (first 3 rounds only)&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Income and salaries====&lt;br /&gt;
&lt;br /&gt;
Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Assembling the workforce====&lt;br /&gt;
&lt;br /&gt;
Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Events====&lt;br /&gt;
&lt;br /&gt;
Reveal top red and white or yellow Event and place to right of queue (unlimited Events)&lt;br /&gt;
&lt;br /&gt;
Events take effect from left to right&lt;br /&gt;
&lt;br /&gt;
* Military: start player takes 1 black die per die symbol&lt;br /&gt;
&lt;br /&gt;
* Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
After Events, roll black dice and counter:&lt;br /&gt;
&lt;br /&gt;
* Start player must counter highest-value with one or more dice form district. Total value must be &amp;gt;= die. Discard dice. May counter several dice at once&lt;br /&gt;
&lt;br /&gt;
* Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
* In order players must counter highest remaining until all countered&lt;br /&gt;
&lt;br /&gt;
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Actions====&lt;br /&gt;
&lt;br /&gt;
See below.&lt;br /&gt;
&lt;br /&gt;
====Phase 5: End of the round====&lt;br /&gt;
&lt;br /&gt;
Receive deniers from district&lt;br /&gt;
&lt;br /&gt;
Return citizens lying on buildings to personal supplies&lt;br /&gt;
&lt;br /&gt;
Return unused dice to general supply&lt;br /&gt;
&lt;br /&gt;
Pass start player card left.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
In order each player can use 1-3 matching dice for one action or pass.&lt;br /&gt;
Round ends when no dice available or all players have passed&lt;br /&gt;
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice&lt;br /&gt;
&lt;br /&gt;
====Activate Activity Card====&lt;br /&gt;
&lt;br /&gt;
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place&lt;br /&gt;
citizen on free space (or illustration if full) from personal supply or any board location&lt;br /&gt;
&lt;br /&gt;
* 1 tradesman per player per card&lt;br /&gt;
* Must activate at least once if tradesman hired&lt;br /&gt;
* Citizens on card cannot be moved to newly freed space&lt;br /&gt;
&lt;br /&gt;
Immediate effect: activation cost (round down) determines color and use of dice&lt;br /&gt;
&lt;br /&gt;
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)&lt;br /&gt;
&lt;br /&gt;
====Construct Cathedral====&lt;br /&gt;
&lt;br /&gt;
* Use 1-3 white dice to place 1-3 cubes on same-numbered construction site&lt;br /&gt;
* Must place on lower levels before placing in higher levels for each set of valued spaces&lt;br /&gt;
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6&lt;br /&gt;
&lt;br /&gt;
====Combat Events====&lt;br /&gt;
&lt;br /&gt;
* Activation cost (round down) defines dice and number of cubes to place on card&lt;br /&gt;
* Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners&lt;br /&gt;
    &lt;br /&gt;
Event countered when banners filled&lt;br /&gt;
* Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.&lt;br /&gt;
* 2nd most cubes earns smaller reward (tied: total rounded down)&lt;br /&gt;
* Most cubes takes card (tied: player who placed first). Discard if neutral has most&lt;br /&gt;
* Marauding: rewards given, cubes removed, and then event is available again&lt;br /&gt;
&lt;br /&gt;
====Place a citizen on building====&lt;br /&gt;
&lt;br /&gt;
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value&lt;br /&gt;
&lt;br /&gt;
* Shift existing citizens to right. Citizens pushed off are laid on building illustration&lt;br /&gt;
&lt;br /&gt;
* If already have expelled citizen nobody can expel your citizens from that building&lt;br /&gt;
&lt;br /&gt;
====Use Agriculture====&lt;br /&gt;
&lt;br /&gt;
* Gain number of deniers equal to total value divided by 2 (round down)&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
* If dice still in any city square, pass and receive 2 deniers which are placed in district&lt;br /&gt;
&lt;br /&gt;
* Each turn add another denier to district&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a good game !&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
</feed>